>>106881054
Wym? Cant you just track it? Create a virtual clone of your hand and have it interact with the object with a physics engine.
The intensity of the flick is when it comes to virtual screen is better if its adjusted to what feels right/according to what feel youre going for.
>can the intensity of the flick being caught by external cameras be measured
that's like asking if hands can be tracked. of course they can. and the acceleration/velocity can just be figured out from positional data
I think interactions between hand and object should have it so the virtual hand simulates the weight of a hand/arm tho