>>96312703
Hi robo roman dude here.
>Guys its quite simple, really. Just don't let them have a lot of choices, its that simple.
At first, I would agree, it's easy if you just have a classic character system with level-ups and the like. Once you opt for a system focused on items and equipment, things get a bit more complex. If you give them too much, future battles become too easy, but if you give them too little, they become the system. Looting and leveling is a big part for many players.
> could you tell me more?
Status of my system is medium well done. If pushed to start a game i would be able to create a robot with faction, a bit of lore/past and basic limps/equipment.
I struggle a bit with weapons (single and auto fire ones) but nothing that isnt iron out in testplay ones i manage Psi and hacking first.
Currently there are 6 types of robot:
Android: think of dorothty from big O or other human shaped robots.
Mechas: Classic big bulky workbots
Droid: skeletons from kenshi come to mind.
Chimara: from mutant beast and purpose built biorobots. Rainworld is a good source of many of my ideas i had with this type.
Nanites: Tiny robot swarms that form a limp with the ability to reshape at will.
and cyborg: Human flash with wires. At best its cloned human flesh... or some poor soul got borged.
All this types are here to be mixed and matched to give the players fome frakenstain esk robots to enjoy a blame esk world.
Any questions? i can rant all day but it realy helps me if i get some outside questions. Maybe i overlooked something or just understand my own system a bit more so the rulebook is not alien to read.