>>715705759
>be gamedev in the 90s
>get free innovation awards for coasting by on high level concepts such as "what if you played a thief" or "what if a strategy game but in zero gravity" because gaming only existed for like 15 years and most ideas were not attempted yet or were simply not technologically possible before
>be gamedev in the 20s
>can't innovate on any high level ideas that stand out because practically everything imaginable has been done already
>can't coast by on tech gimmicks like 90s devs did with 3D graphics because technology in gaming has standardized and stagnated
>any remaining innovation in design will be technical and invisible to the untrained eye
wow