2 results for "3dfdf673ff3d2debfdb44fbfd69e948a"
>>24846632
I mean the real solution is to have men’s clubs and philosophy clubs all over again. Academia is a paper chase and not about education. Education itself is freer than ever (download a book, lecture). The missing ingredient that only sometimes is worth a shit is personal tutoring and being surrounded by likeminded intelligent people.
Niall Ferguson is a whiny neocon cunt but he wrote a good book on the death of private organizations in England and the general expectation that you have to wait for government to do things or tell you to do them. If hundreds of people want to get educated why the fuck can’t they organize anything? We can scoff at boomer socials like Rotary clubs or Odd fellows or Lions clubs or whatever else but that was at least engaging socially in the local community.
If they can organize regular meetings, fund drives, beach cleanups, charity events and whatever else why the fuck is making a study circle so beyond the ken of the average sub 50 year old?
So I spent a couple of hours and got to the first Fabien part.
It’s… eh? I mean it’s not offensively bad, combat is janky but better than vtmb’s was let’s be real. Unlocked a couple of lasombra skills and it looks like every discipline is just combat focused.

The dialogues are more than Yes/Yes(Sarcastic)/Yes(more money) and if Fallout can be called an RPG then so is this. There is some sort of relationship meter and you have to feel it out for good and bad. The game tells you this will matter. We’ll see if it actually matters.

Mostly things just feel a bit dead. Interiors are long hallways with a couple of enemies. Findables unlock some journal entry I dunno if they do more (like can I use the knowledge gained to influence events?). I had a couple of clan specific lines so far.

I actually liked Swansong even though it was jank as fuck and had no combat. Disciplines could be used to do more things and there was some resource management of blood points. Environment finds could unlock shit and lead to new dialogue options/solutions. That’s what I want out of RPGs really, reward me for going the extra mile or thinking about outcomes. VTMB2 could fall short of that pretty low bar.