>>536937653
its unfair, sick (literally) and a slog
its a managing game about a not-scp facility, you just send guys to work on the monsters (abnormalities) and send them to fight treats in the corridors, there are 4 types of work that your units can perform with the abnos and every single abno has its own lore and its own rules about how it behaves, these need to be learned by trial and error, observation and working with these abnos to unlock in-game info about them. Some abnos can escape from their rooms and your units need to fight them sometimes, playing around their gimmicks, besides this there are other monsters that spawn from time to time, that you also need to fight.
getting distracted for a moment or making one wrong choice can result in a bunch of people dying, restarting the whole day and losing a lot of time and progress. it takes ages to finish if you care about unlocking all the info about all monsters and some of the late game challenges/bosses are brutal.