QUICK RUNDOWN OF THE RULES

Whether you’re new or returning, this will serve as a short overview of this quest and its mechanics. At its core, it is a civ quest but run very thematically to give actions weight and characterS texture.

The turn system is as follows: At the start of the turn, I will post updated information on the settlements, population, income and an overview on basic necessities. A map of the region with major points of interest and patrolled supply lines is included in the first post, as well as two pastebin links.

The first pastebin link is mine, with information ranging from a breakdown of expenses, military units, who’s on the Courier Council and the details of the Revised Mojave Restoration Plan. To put it plainly, it consists of just about anything and everything too long or not important enough to post in the thread.

The other pastebin link is a list of suggestions of what to do in a turn made from a very helpful anon. While there’s always something to do every month, things can fall to the wayside and this is a good way to stop that from happening.

The second post for every turn is an additional map that focuses on resources, points of interest, transportation and population. I also include a list of alerts, situations that have arisen previously which Yes Man thinks deserves your attention.

After digesting all of this information, players will suggest a turn that follows this format.

Courier Action 1 (Anything within reason, he is just one man at the end of the day.)

Courier Action 2

Courier Diplomacy 1 ( This is a meeting with anyone, but no actual action unless approved by me. Example: Meeting with the NCR Ambassador on the Strip.)

Courier Diplomacy 2

Military Action (Anything to be done with the military, such as conducting raids or assisting with policing.)

Research Action (Non-passive or passive research on any project. The more labs and personnel you have, the more/better research you can conduct.)

Industry (More specific action targeted to anything to do with production/construction)

Other Action (Wild Card, can be anything and everything though cannot be a direct Courier action though he can assist)

What I don’t count as an action:
Deployment/transfer of forces
Purchasing of any items/construction of any buildings
Issuing directives or orders to the government
Asking questions of characters
Miscellaneous actions that may apply to only a few people

This is a constantly changing game and rule set so please ask questions if confused!