This has always been a thing.
Games, video or otherwise are really about the experience, and how much you buy into it, and what kind of experience you want to have.
The player bending the rules via house rules or memory manipulation to remove frustrations with the systems in place is a special and novel component of games as entertainment, physical or virtual.
I grew out of wanting to "cheat" with/on these sorts of things around early highschool. The mechanical mastery and an appreciation for time invested became more important to me than any narrative or playing for the sake of completion.
Anyway, I'm old and figuratively gay and fundamentally think that you get out what you put in, in every aspect of life, including entertainment, and especially games.