>>96334971

Let us revisit Garak Red Chorus here. Let us showcase just how power-bloated the mortals of Arcem are. Compare him to the top-end human adversaries in more recent Sine Nomine games.

• Godbound deluxe, p. 220: Garak Red Chorus. HD 30, AC 3 even unarmored (heavy armor AC in more recent Sine Nomine games), attack +12 ×2, damage 1d10 straight, move 60 feet, Morale 10, Effort 6, save 5+, "mastered the True Strife of the Hunting Beast and has innate talents equivalent to the Word of Beasts and Alacrity. He can Commit Effort to automatically save, and can take two actions per combat round." Note that Hunting Beast and Alacrity give Garak an incredible action economy and a stupendous number of attacks per round, particularly Red Jaws of Frenzy.

• Stars Without Number, p. 195: Legendary fighter. HD 10, AC 20 in power armor, attack +12 ×2, damage weapon+4 non-straight, move 10 meters, Morale 12, save 10+.

• Worlds Without Number, p. 283: Great warrior king. HD 12, AC 18 in armor, attack +14 ×2, damage weapon+5 non-straight, move 30 feet, Morale 10, save 9+, 6 points of relatively minor special abilities.

• Cities Without Number, p. 188: Megacorp CEO's personal guard. HD 10, AC 22, attack +17 ranged or +19 melee, damage weapon non-straight, move 20 meters, Morale 12, save 10+, an assortment of moderately powerful special abilities, such as "Twice/scene as an Instant action gain a bonus Main and Move action."

• Ashes Without Number, p. 215: Dire warlord. HD 12, AC 18, attack +15 ×3, damage weapon+8 non-straight, move 10 meters, Morale 12, save 9+, 4 relatively minor special abilities.

Garak is inferior in some respects. He overwhelmingly surpasses the competition in other regards, particularly when we consider his straight damage, his True Strife of the Hunting Beast, and his Words of Beasts and Alacrity. And again, Garak is presented not as some godly threat, but merely as a bane of villages and border cities: some low-level villain in D&D.