>>96324932
>>that's the point, isn't it? you want people to have to pay attention
>No, the goal is to have fun. The ideal for a reaction system is to result in more complex decision making without slowing the game down too much, which in turn should (emphasis on should) result in more dynamic gameplay.
I feel like you didn't really disprove my statement, there
obviously I meant that having to pay attention is supposed to make the game more fun
because a complaint you hear often is that waiting for your turn is boring if you have nothing to do
it might be true that alternating actions solves that issue, but that doesn't say anything about whether reactions do
your only actual argument was that "trying to add in Reactions didn't really do anything except drag", but you still didn't explain why, you just used a synonym for "slow"
expand on why reactions don't solve the helplessness/boredom problem and then we'll be talking