>>536855998
>>536859883
>>536872853
>difficulty selections
What is the /indie/ opinion on this as a concept?
You see a lot of post about hard-modes and such, but I always prefer when there is just a standard difficulty. It removes any doubt as to the intended experience and makes things more rewarding.
With multiple difficulties to chose from, one level is going to be the 'best' experience and all others will be inferior. So you have to guess, and face the chance that you get a less enjoyable first time with the game. Plus, the games without difficult selection are generally more polished and balanced.
It is not so bad in cases where there is just one 'hard mode' explicitly intended for players who have mastered the game, because the overall experience can still be designed around 'normal'. Three difficulty levels muddy the waters, more than that is cancer.
The ideal implementation is challenge modes like >>536846689 which introduce a specific twist to the standard gameplay and organically change the difficulty.