>>719685469
Given how much more of an adventure style game Tooie is, I don't think a map is that unreasonable or out of place. Quest tracker's pushing it, though.

Reminder that Tooie DOES have a sort of quest tracker, but it's hidden behind an obscure cheat that you can only get from Madame Grunty randomly in Witchyworld, and then you have to use signs in Jiggywiggy's Temple to access them. And even then, they just tell you the locations of the jiggies. Meanwhile the XBLA version does actually have a real quest tracker in the pause menu that you can access at any time.

>>719691532
>maps being a chore to traverse even WITH warp pads
I disagree. When you learn the layout of the map and know where everything is, it's trivial to get from point A to B with warp pads in most cases. The only really egregious example is Terrydactyland. Every other Tooie world really isn't that big. They're just mostly empty, which I believe is the real issue with Tooie. Note nests were a mistake, and I will die on this hill. Say what you will about DK64, but at least there's always something happening on screen when you're going from place to place. Tooie didn't need to go that far with collectables, obviously, but having more things to actually collect when you're walking around worlds would've helped immensely.