>>536412781
well I hope cris is reading it, we tend to have similar philosophical views. And I wonder if he's gotten to Milton's Paradise lost yet.
And if you did read it you would learn a lot from the years I have spent studying and learning condensed greatly.
>TL;DR
life has always been about struggle, the chaoskampf, and basically we're Sisyphean child of Altas who are solipsist (we suffer mostly in our own minds) who live in an absurd meaningless world who when aware are met with the choice to struggle against our anxieties born from the imago of the madonna into a cursed void and given the choice: when made aware we choose to die (depression, madness etc) or to live (passion). The will to power allows us to choose to flee and remain weak or to face the struggle and become stronger. Passion itself means suffering. The world is tragic and difficult and when you become aware you will find it unjust and that is true but we deserve nothing and do not deserve what we do have. When the rich covet they are blind and thus they will not see heaven because they are blind. Dante walked through hell and purgatory before he entered in paradiso. We need to do the same.
This idea of chaoskampf is primordial and is how we should truly understand god as the struggler who symbolizes an arbiter of strength diabollic and symbolic and as his creation in imago dei we are also symbolic and diabolic. Our decisions of virtu as a wheel over an orb resemble how manipulate a meaningless abstraction into the art of our being. And in the same way this applies to my game's internal philosophical structure as well as my process in making a game. As a logiciar I have developed this gnosis through study and internal manipulations and so thus I possess internal the philosopher stone of philospher stones which allow me to transmute the meaning of all things so that I may live happy. Some people are hylics and they achieve processes from natural process. In a sense not yet earned.
TL;DR picrel