here's how I would fix the game balance
>nerf VPR's single target damage by 30 potency
>revert BLM's spellcasting speed changes, instead add a trait that slowly increases/decreases your SPS to current level the longer you don't move/do move
>give DRG their 3 nastrond stack back and reduce animation lock duration for stardiver
>make it so RPR's communio/perfectio give gauge
>lessen painting time for PCT, slightly increase the potency of muses and tune holy in white's potency to make it worth using over RGB combo
>add an extra 100 potency to RDM's melee combo and another 50 to its follow-up spells to make it definitely more worthwhile to play than braindead SMN
>give MCH a reason to use auto-crossbow over blazing shot for 3+ targets, give 20 more potency to scattergun
>tune BRD's song cooldowns as to make it more lenient to lose during forced downtime/cutscenes
>bring back WAR's aoe damage to pre-DT levels
>total DRK rework to make it feel more like a dps similarly to GNB's philosophy design, dark arts brought back and TBN adjusted to not cost mp
>turn GNB into a 60s loop tank like PLD
>debloat SCH by merging abilities/spells and further increase fae responsivity, slightly nerf seraphism as well as slightly increase energy drain's potency, adjusting it to instead give back a meager amount of mp
>increase SGE's phlegma range to 30y and decrease icarus' cooldown because why tf is it 45s