I have been trying to get Yoko Ono to share a method of encouraging high earners to work less, which would create many jobs and allow for a discussion on how to end war (her website is imaginepeace.com). She has not shared it. Should I give up and focus on creating a shader for MMD that can be used with old computers?
strawpoll.com/wby5QJwL1yA
Planned features:
- Simple environment color model, that allows for specular reflections of the sky and ground, with an accompanying shader to display the environment colors that models are 'seeing'
- Consistent color scaling for pmx models vs accessories, allowing changes in lighting without accessories scaling weirdly in brightness
- Ground shadow as a buffer with a movable plane of flattening, letting it work with pmx models and affect walls at the cost of no anti-aliasing
- Moving the center of shadow map buffer, for a distant camera (also see: ctrl-shift-G shortcut to visualize shadow buffer)
- Setting a specific 3D location for main light, with shadows then using this perspective and growing to larger than the object that casts the shadow
- Correct treatment of gamma and sRGB, which makes specular highlights and faint floor reflections look better, but at the cost of sphere addition math that doesn't match how the model creator intended
- Fog
- Support for mirrors and extra camera angles that use extra render targets
- Decompressing 'built-in tone mapping' on bright textures like Tda skin colors, to allow more color with darker lighting
- RGB main light spotlights (using same shadow map), and a spotlight/shadow texture that matches a particular stage
- Possible support for additional lights, like MikuMikuMoving
- Support for emissive materials, like reading AutoLuminous brightness/blink controls
- Color changing controls
- Using alpha channel of textures for a second layer with different properties, like emissive color or different specular brightness like a metal (example: attached video)