>>1825329
> There were even Ice Spirit Puppets sending heart emotes toward an empty nest I had just stolen an egg from—two of them, paired up.
> They had no idea their unborn child was already in my inventory, about to become an unpaid laborer. What can I say… we humans really are the villains.

> It feels like the interaction system is only halfway implemented. There’s no mechanic for Qibo reacting to egg theft or searching for missing eggs.

> That said, since map design heavily depends on development resources, it’s understandable if Qibo ecology wasn’t prioritized during the first test.
> The overall framework is in place, but whether it can catch up to games like Aniimo or Roco Kingdom, which put pet systems front and center as their core selling point, depends on how the dev team allocates production capacity going forward.