>>2182357
I think for many it is the scuffed EA launch. Even I thought of it that way for a long time, but I have come to really prefer it.
Things I prefer over RD:
>A lot of useless unit types (Vehicle based ATGM's, (in RD ATGMs on IFV's and tanks were actually considered downgrades lol) MANPADS, infantry support weapon squads, most light tanks, cluster bombers, sappers and pure anti-inf squads in general, large infantry squads)
>The Division system is actually a very good thing. People who say it exists to sell more divs have no idea what they are talking about. Because what happened in Wargame was that like 90% of the time in 1v1 (aka games where you can't fuck around) it was coalition unspec (because that was what was most viable) and most of those were just variants of the same deck. They did play somewhat differently, but it was the same loop of "protect the super heavy" either slow (America/Eastern Block/Landjut) or fast (Eurocorp, Baltic Front). Like you would see Mech/Moto decks sometimes and Airborne if the opponent was going to helirush you. The Category decks may as well not have existed. What this did was not only constrained playstyles (because let's be serious, people will be metaslaves to some extent), because weird playstyles couldn't be buffed without breaking the unspec deck. And, because Unspec decks only had five slots per category, a lot of sidegrade units never got used in non-meme decks. Short list.
The entire Polish infantry tab
Vysadkari
DDR, Finnish and Czech medium tanks
US Marines
SEALs and Delta Force
British Paratroopers
Most Leo 1's and T-55
Gurkhas
Jaegers after getting mildly nerfed
>Division system allows much more interesting and diverse types of gameplay in tryhard play and more units to shine. Like, for example, DivMob could be a strong division without breaking the regular belgian light tank deck.
Cont.