Rolled 6, 6, 4 = 16 (3d8)

>>96377514
>Yes but it looks like some dark fantasy thing where things are screwed up their are not many machines and you spend a lot of time outside.
>Everything that can go wrong might go wrong
>If you really need to speak to someone, the best thing to do may be to take a walk and go see them in person.
>switches from .com to .net
>If you are unhappy in your current job, now is a good time to start training for something that will get you out of your current dead end.
>singles no longer want to settle for the mediocre in their love life and today are in "If it's an obstacle to me, I'm going to get rid of it" mode.
Well then, looks like this splits the difference best...

>Is It Wrong to Try To Pick Up Girls In A Dungeon? (2,000; 30 AR)

>Drawbacks (+1,000)
(+100) Condemned to Chuunibyou
(+100) Down and Out in the Big City
(+100) Family Reputation
(+200) Even Mindless Violence is Boring
(+200) Super Powered Divinity ... Itty Bitty Living Space
(+300) The One That Got Away
>Silverback

>Identity (150)
(100) Adventurer
>M; ?? (12 + [Roll_1], [Roll 2])
(050) Xenos
>as Dark Elf
(000) Location: ???
>[Roll_3]

>Perks (750)
(000) General Fighting Skill
(450) (x5) Excelia
>(6 x [5]) = 30 Ability Ranks
(000) Falna
>Hathor
(300) Realis Phase

>Perks - Falnaa (30 AR)
(00) (1) Level
(00) (H) Strength
(05) (C) Defense
(06) (B) Utility
(09) (SS) Agility
(10) (SSS) Magic

>Items (900)
(600) (x1) A Living Blade
(300) (x1) Grimoire

>Companions (200)
(200) (x1) Supporter
>Haruhime Sanjouno

The general plan is to make gains and save a fool from herself... then return to monke for that salty runback. It just may have taken a few too many trips to the red light district to hash out the details.
Then a quest for the chain to eventually bring along the Familia's goddess before too long.
Was genuinely tempted to use the kinunatzs one because it has more stuff, including drawbacks that could help make things go sufficiently awry.