Search results for "48277e0f20fe2375b84fb2257e399173" in md5 (2)

/vg/ - /gfg/ - Girls' Frontline General
Anonymous No.536714853
>>536709152
>>536711619 (continued)
>Mod Key
Whenever an enemy becomes broken, they take 90% Electric dmg (does not trigger "NCharge").
Allies with "Overcharge" gain +2% Crit and +3% CritDmg per stack of "Static Disruption" on enemies.
>Base kit summary
Poor multipliers but loads of Stability dmg (turn1 she can shave off 27 Stability in a single skill2) and can trigger a lot of attacks. In terms of supporting, she heals allies for 40% max HP each turn, while granting 45% Def ignore (with key5), +18% dmg, and +6% Crit +9% CritDmg.
>Dupes
V1 is overloaded to hell, providing instant healing with her ult, causing allies that inflict "NCharge" to deal a bonus 30% Atk on-hit, dealing free AoE Stability dmg, and gaining an extra counterattack.
V2 makes her ult more spammable and a bit better for supporting, while V3 is a 54% dmg increase to skill2 and gives her a way to purge buffs, neither particularly special.
V4 gives +15% Atk and is a big spike in Stability dmg (up to 25 to ALL enemies each turn wtf)
V5 is busted as fuck, she literally gets a Nikketa ult/Makiatto V1 skill1, except it gets multiplied by P/N Charges for hueg damahe...
V6 increases her ally support to 45% HP per turn, 60% Def ignore, +36% dmg, and +12% Crit +18% CritDmg. There's also a casual 8 AoE Stability dmg and a bit more self dmg.
>Dupe summary
She's a good support at V0, while V1 doesn't drastically change her usage but makes her better in every single way so is a good spot to aim for. After that, don't bother unless you're getting at least V4, with V5 being a major improvement, and V6 turning her into... maybe not SS-tier but definitely a staple. Her weapon got tweaked, having -22 Atk while granting +5% dmg and +1 Stability dmg, which is overall a buff but a lower priority than V1.
TL;DR I think she's good
/vg/ - /gfg/ - Girls' Frontline General
Anonymous No.532062527
>>532056240
Type 97 isn't "awful", she still has a unique role of being able to permastun enemy attackers, and the biggest things holding her back on release (meter, V6-or-bust) are all but resolved with her mod key. Unfortunately, Klukai pretty much eliminated to necessity of anti-horde dolls, and while capable of dealing solid damage she's not V6SShyperDPS tier.
If Paralysis was reworked to only reduce enemy dmg by 30% while also applying an "Attack Disabled" debuff, then half the Electric dorks would suddenly be way better options for bossing. As-is you can't even apply Paralysis to large targets so why bother
...all that said I'm still rolling for her. She's my 2nd favorite doll right behind G41