>>535255842
>Grape: Both PGR and WuWa have some heavy, even tragic stories.
>Solon Lee:
We want depth. Characters’ struggles must make sense so that the payoff is “sexy” and moving. Players of these genres want coherent worlds, even if the journey is sad. Watering it down into formulaic happy endings risks making the IP unappealing.
Nice try. But the question was loaded and also asked about PGR in the first place. That means they're happy with the level of tragedy that happens in both games.
Expect more of the same disney shit you've been seeing so far in wuwa.
Consider yourself debunked