I'm on the final stretch of Brightis in what appears to be the last or possibly second-to-last dungeon, and though I gave it a much warmer reception when I talked about it earlier in the SATURDAY MUTHAFUCKA thread, its charms are rapidly wearing thin on me in this dungeon. The brightness mechanic gimmick is obnoxious more than anything, and this is an exceptionally poorly-designed, tedious dungeon. If you play this game, I guarantee: you will NEVER complain about the design of any official Zelda dungeon ever again. If I don't beat this dungeon tonight, I'm seriously tempted to stop playing and just watch a playthrough for the rest of the game on YT.