Hey vg, I was wondering something. I am pretty recluse (do not collab with others, but I do online research), I am easily a developer first, I hire an artist that I only talk art with, they make the art. I code. That's it.

While working on this game for two years, I am realizing that my game scalability wise is *very easy* to scale. As in, making content that feels unique is really easy as I made almost everything Data driven. The AI is also getting a hell of a lot smarter. I have never worked in a professional studio or with indie teams, my coding experience comes from making very data driven code for general companies.

I am getting a weird feeling here that making scalable, well built game mechanics, should be more common?

I am not patting myself on the back or bragging here, I am not some wiz.
Some theories:
-A lot of those driven to make games are more art-centric, and learned coding to make the game, therefore, 'complicated' code hardly exists
-I am not hunted by Investors to my game and entirely self fund, therefore I do not need to cut corners and am on my own time
-Coding entirely alone means I am only speaking my language

Am I missing something? I would like to know other's input on this