>>11405531
The problem is expectations. Emmy is presented as being a character who can tell the difference between good and evil. She's presented as being able to resist the Voice's influence when she wants to. And she's presented as being empathic enough to put the desires and well-being of other people ahead of herself, even when the Voice is demanding otherwise. Yes, she's a ditz, and yes, she's a glutton, but she's not a moron or a brain-dead simp.

That becomes a problem once we reach the Castle and go beyond, because it means every time Emmy chooses to be evil and selfish, every time she gives into the Voice when she knows it's wrong, and every time she chooses herself over others, Emmy doesn't have a good excuse.

You can say "oh, she's innocent," and yeah sure, she is. But she's also THE FIRST PERSON in the story to identify the Voice as 'evil.' That is literally how she describes it to Pro, she calls it the evil tummy voice that keeps trying to make her do bad things.

Look at it this way: in Evoria, the main character Naomi is so sheltered and painfully optimistic that in the first five minutes of the game, it is established that not only does she not recognize a thief breaking into her family's castle treasure room is suspicious, but when she does realize they're a thief, she still chooses to trust them unconditionally anyway because they must be a good person. I don't like Evoria more than SB, and I don't like Naomi more than Emmy. For me, the comparison isn't even close. But Naomi as an archetype serves her purpose better than Emmy does, because off-rip we're given an iron clad excuse for any gremlin behavior or suicidal amounts of trust. Naomi is so innocent she doesn't see vore as being wrong.

Emmy is innocent, but not to the same degree Naomi is. Emmy doesn't have an excuse when she sides with a demon over her own family: Emmy herself identified the demon as being evil and wrong. Naomi never would have, she'd have defended the Voice to the hilt.