>>721119390
The main problem was that you still had to load everything from disk and there wasn't enough memory. You had a hard disk but it was tiny and I feel like there must've been something from Microsoft preventing you from installing big parts of the game to it. So you had amazing graphics but every level had to be a tiny box and you had a billion loading screens. This was people's main complaint against Invisible War and Deadly Shadows for example.

Also the answer is Jurassic Park Trespasser (1998) because it used ALL the tech. Broken shitty game for sure but it was insanely technically ambitious.