>>96862596
Seems like a waste of time to me.
>>96862384
Realms of Atlantasia does have the "complex interacting subsystems that do not do what the author intended" thing going on. E.g. the fumble tables are so punishing that the safest method of combat is to not attack enemies and let them injure themselves to death.
ACKS has a few similar subsystem glitches. Complexity that looks good on paper, and tickles the designer's brain, but that cannot be implemented at a real table. AD&D also has that of course, but nobody claims to run AD&D perfectly by the book and only by the book. It's also increasingly indefensible. A good designer should know better than to invent a mass combat procedure that looks like >>96860827 or a trade procedure that both discourages trade and creates an economic doom spiral.