>>725513364
Transmogrification is just another part of MH's degradation through erosion of consequence.
What made MH good was that it had a pretty solid system of consequences on the things the players would chose. i.e ; not preparing items before a hunt and then getting fucked over, using the wrong armour or weapon against a monster and carting for it.
These consequences are later removed gradually via casualizations or "QoL" as the faggots would say it, where it no longer matters if you forgot to bring items before a hunt. Just teleport to the camp and restock! It no longer matters if you brought the wrong armor/weapon. Just teleport to camp and switch, or even switch to a second weapon through your bird.
In the case of transmog in MH, players had to choose to either optimize their performance in hunts using a mix of shitty looking gear in exchange for aesthetics, or to look cool while suffering with shit armour skills, or maybe find a balance between both. It's simple consequences, and with it, people get the freedom to choose.
With the introduction of transmog, layers of decision-making are eliminated. Players don't need to consider whether they're doing max damage or looking cool or anything in between when they can just get all of those with no consequences. It's "convenient" isn't it?