>>542878006
hello fren
i have used all rpg makers
I recommend MV instead of MZ, and here's why

90% of the features you would want in any non-trivial game (even by rpgmaker standards) are provided by scripts made by a guy goes by the name Yanfly
for MV, his scripts are available (although i think you have to lowkey pirate them) and the code inside is readable and nice to understand even if you're a javascript newbie

for MZ though, he's rebranded as Visustella and the scripts they sell for absurd prices are obfuscated with a JS minifier, making them completely unreadable and impossible to change anything. The only customization available to you in those is through plugin parameters, which are limited.

That being said, any time you want to go beyond what the base engine and plugins offer, it's really not difficult to write your own JS scripts to do whatever. You can even call the underlying PIXI.js (that's the game/graphics library that MV and MZ use internally) and therefore tutorial for PIXI will apply. Although you will not be able to extend the editor itself, it's locked down

>What games can you make in it?
it's designed to produce JRPG slop, they're all mostly the same and they rarely go beyond the template. But in theory you could do whatever. Most of the game logic is expected to be done with Events (that's essentialyl visual scripting, limited but easier to learn for a nocoder)

>I want to do something more interactive than a VN
how does a visual novel with battles and occassionally rock-pushing undertale puzzles sound? There's plugins that provide basic VN-like features too
give it a try, but maybe pirate it first to get a feel lol

and remember
NEVER give Yanfly money
google "yanfly MV plugins download free no registration" and god's speed