>plan for an encounter thats supposed to be tough and cause lots of drama and have high stakes.
>"damn, maybe the first roll is too high, i'll just nerf it a little bit so its still hard but actually beatable."
>get fucking obliterated in the first roll by a single player.
i knew i shouldnt have nerfed the boss encounter...
aaaanyway, i just need another roll so i can say i didnt let the story continue with a single result...if anybody could, that would be much appreciated
>>6274553
>>6274553
>>6274553