are you making a build of your game that can run on crappy systems? I'm starting off with 2 instances of the editor open at once, both separate projects, one tuned to openGL renderer, the other tuned to vulkan renderer, and I'm using windows mklink /j to share the same subfolders between the two instances, so instead of needing to fix 100000 things at the very end I can just keep them both working without display errors and incompatibilities as I go
>>536342317
for some reason I thought "self" started with P, IDKW