3 results for "506a2bbd6832b28120967e01f8209cc2"
>>718742608
You have to exploit weaknesses and use specific abilities to fill the pressure gauge faster to then combo that into increasing the stagger % while building ATB and spending it in a way that will overall benefit you. Some enemies get absolutely demolished by certain abilities or spells and it's up to you to figure out how to work that in a way to make the fight easier or faster.
>>718742660
You're creating an opening to do more damage. Again, it's the same as monster hunter. What's an example of what you feel should be the golden standard?
>>718742787
>In monster hunter you get a variety of things you can "stagger" and get different results (actually staggering the monster, cutting off monster parts, disabling certain attacks, etc)
Okay? I've played 3U, 4U, Generations, World, and Rise. The game is different but overall, you're working towards the same result. It's not really that complex. It's fun but not exactly complex.
>and try to make the stagger seem like some big cinematic moment to the detriment of actual gameplay
It's not really to any detriment. I don't have any actually good webms to show but a lot of the time, you're figuring out what works best against every enemy you fight. If you approach everything the same way, of course you're not going to do much because you're not utilizing everything available to you. This is such a common theme whenever I see people saying certain games are shit. It's why people don't like Nioh, they simply don't use what's available to them and go at it like they're a caveman.
>>718742608
You have to exploit weaknesses and use specific abilities to fill the pressure gauge faster to then combo that into increasing the stagger % while building ATB and spending it in a way that will overall benefit you. Some enemies get absolutely demolished by certain abilities or spells and it's up to you to figure out how to work that in a way to make the fight easier or faster.
>>718742660
You're creating an opening to do more damage. Again, it's the same as monster hunter. What's an example of what you feel should be the golden standard?
>>718742787
>In monster hunter you get a variety of things you can "stagger" and get different results (actually staggering the monster, cutting off monster parts, disabling certain attacks, etc)
Okay? I've played 3U, 4U, Generations, World, and Rise. The game is different but overall, you're working towards the same result. It's not really that complex. It's fun but not exactly complex.
>and try to make the stagger seem like some big cinematic moment to the detriment of actual gameplay
It's not really to any detriment. I don't have any actually good webms to show but a lot of the time, you're figuring out what works best against every enemy you fight. If you approach everything the same way, of course you're not going to do much because you're not utilizing everything available to you. This is such a common theme whenever I see people saying certain games are shit. It's why people don't like Nioh, they simply don't use what's available to them and go at it like they're a caveman.
>>718742608
You have to exploit weaknesses and use specific abilities to fill the pressure gauge faster to then combo that into increasing the stagger % while building ATB and spending it in a way that will overall benefit you. Some enemies get absolutely demolished by certain abilities or spells and it's up to you to figure out how to work that in a way to make the fight easier or faster.
>>718742660
You're creating an opening to do more damage. Again, it's the same as monster hunter. What's an example of what you feel should be the golden standard?
>>718742787
>In monster hunter you get a variety of things you can "stagger" and get different results (actually staggering the monster, cutting off monster parts, disabling certain attacks, etc)
Okay? I've played 3U, 4U, Generations, World, and Rise. The game is different but overall, you're working towards the same result. It's not really that complex. It's fun but not exactly complex.
>and try to make the stagger seem like some big cinematic moment to the detriment of actual gameplay
It's not really to any detriment. I don't have any actually good webms to show but a lot of the time, you're figuring out what works best against every enemy you fight. If you approach everything the same way, of course you're not going to do much because you're not utilizing everything available to you. This is such a common theme whenever I see people saying certain games are shit. It's why people don't like Nioh, they simply don't use what's available to them and go at it like they're a caveman.