>>2114743
> Because how replays work in most RTS is literally re-play. What is saved is just a series of commands. You need to run them all to get to get the same result.
yes ik that but no way there is no way to do this faster today - like couldn't one do "snapshots" at certain points?
and even if starting out from 00:00 why is the max replay speed limited to the same speed they had 15 years ago? And why is there no "play backwards" option? Everything of this would be possible it's just that the basic and barebones replay-system is easier to implement (and often they even fail to implement even that at launch)