>>538325373
>Ultra Plane
No menus, straight into game.
I like that it has a tutorial for the controls, well made and diegetic with the rest of the game.
It has a pause menu with a few options,
Ship is extremely hard to control, I don't think it should roll with the mouse.
Even at the lowest sensitivity it's really easy for me to lose control and struggle to look in the direction I want.
Boosting helps maintain control, maybe it's played better with a flight stick or controller?
Sometimes I'm pressing A or D to yaw and it doesn't at all, almost like it's stuck, and then just starts rolling over, pretty frustrating.
Game seems resource-heavy for such barebone graphics.
Gun and rocket sounds and animations seem fine but because it's so frustrating to aim where I want it kinda ruins the rest.
I like the vibe it's going for, in a way it reminds me of Blur (the racing game) with how the UI is shown.
Overall, I wanted to enjoy the game and there is potential underneath for it to be fun but the controls are too frustrating. Needs more polish and more game.