>>96365317
>I'm going to make a 200IQ move and simply push these "balance" into the character creation lifepath
Well, that balance is a big part of how the robot/android is played. If they have a more mechanical body, sleep and consuming organic food may not be required, whereas if they're a Bladerunner-style replicant, they may need to take care of their biological systems. If they have a high-end android-style body from Aliens, they can larp as a human, but they don't need to eat or sleep, even though, mechanically, they could behave like a human for the most part.
A more robotic character can simply replace damaged parts, whereas a more biological android may need specially lab-grown meat if they don't want to patch themselves with chrome.
>I cant come up with anything that would make them unique and worthwhile.
Mechanically, they don't NEED to operate too differently from average humans. They can probably share a lot of the rules of the world. Much of the difference comes with how the world treats them because of their unique body and the unique interactions their body has with the world. A lot of this narrative weight will fall on the Ref to think of how to implement that difference, but the player would hopefully collaborate and work with the Ref to hit that sweet spot of
>interesting narrative
>balanced mechanics/world interactions.
Furthermore, the very nature of balance in this kind of game is going to be subjective anyway. The robot/android PC may end stronger than human PCs mechanically, even with the narrative balance in place. This isn't necessarily a bad thing (if you even could quantify the good or bad numbers). I'd rather enjoy a slightly OP character's story than a bland "human by any other name" character whose backstory was they escaped a factory/lab and now they're Johnny 5 alive or whatever.
>>96365395
I'm not good at math, so I'd probably consult GPT for that kind of project.