>>717902316
I just put mine on a roundabout that starts chucking them when 24 or more are on a single belt, which for the most part just kills them before they're a problem. Nasty implementation, but it works. I leave the game to idle a lot and I've only had to reset them once, because I didn't cultivate my yukamo fruit fields enough.
Also, the Decider Combinator doesn't actually do anything meaningful here. It was a holdover from before it was a loop where it'd count how many were on two positions of the linear belt and chuck them when too many occupied a single belt.