oh, didn't realize the thread survived :0
>>82478824
hey gator. get well soon! do you have any meds you could take?
>>82479526
dang. guess i was wrong after all... ^^'
>>82479777
>maybe it's time to replay it? :3
after silksong i'll definitely need a break from any kind of metroidvania. maybe in a few more years. the way i play these games is very exhausting.
>I wonder if there are any games similar to this that are pretty much just exploration
don't get me wrong, i like fighting in these games, but there's games that do it better. can't think of any right now, but i'm sure there are. i do think it could work, though.
>so how do people usually figure them out?
i guess the intend is figuring it out by playing, which is fair, but then you usually just stick with what's been working for you since the beginning and ignore the options the game's giving you later on.
>maybe that's why the fights feel so boring
you basically have to strike at the same time the opponenz does and the attacks cancel each other. i'm sure i could use that to my advantage sometimes, but usually senseless flailing gets the job done way better. and i wouldn't call the fights boring. they are very intense, but so intense that i just get punished for trying out other things. i suppose everyone finds their playstyle and stick with it, but that's another issue. the different movesets you can find are far apart and i think you can just miss them, so if i hadn't epxlored as much as i did i might still be stuck with a moveset i absolutely hate. and even if i find one i like better, i don't know if it's worth it to switch after playing for so many hours.
>like me realizing in hl2 clicking g is a shortcut to take out the gravgun not long ago
huh. you'd think it would throw a grenade, but i don't know if there are any in hl2, so i guess they wanted to at least use the button for something? then again, the gravgun was the big thing at the time. gotta show off the physics in the game.