>>96477963
An example of a locations/blocks chart for a walker mech - 2 arms, 2 legs, torso/spine and 6 system blocks. This version assumes that mech spent 2 out of 8 blocks on armor. Mechs without armor would have all 8 blocks on the chart and heavily armored ones could in theory have as little as 2 - engine and control room. Depending on the direction from which attacks are coming you can easily see which blocks can be targeted - you can also target over structure blocks (arms, legs, torso frame) but not system blocks, so positioning your blocks just right is important, it also could be used as a minor flaw during mech design where you fuck up block positioning from your intended one or for mass produced mechs to have some inherent problems so that players want to make a better one during the game.

On a mech sheet each location would be numbered an have a corresponding hardness, hit points and the kind of systems it has in place.