>>96897729
Decided to do a build since I've been talking about this.

>Chronomancy - The obvious best power.

I plan to abuse save states to experience as much of this world as I can. Mother of Learning is a webnovel about something similar, and it gives me fun ideas.

>Gifts

Satchel
Adventurer Mantle
Lute

I quite like the gifts. None of them are *that* incredible - I should pick things suited for my power, but chronomancy is kinda beyond most of these - but they're interesting.

I just took the satchel so I can always have my possessions on me when savescumming and the Mantle for it's sense boosting. Since I have to manually load saves hearing an attack coming is pretty fucking important. Also eyes of a falcon sounds neat.

Gift 3 *should* be the Universal Key. A 66% chance of not working means nothing to a savescummer. Also unlocking anything and reloading if caught would make for the perfect thief, spy etc.
But eh, who cares? Being an amazing musician sounds more fun. Also the key could draw unwanted attention and I'm not a subtle man.

>Location - Ophiacre
Don't see any reason not to start in Generica. The fact this place has the Supreme Observatory where I might potentially be able to learn magich elps.

>Quest - None
So yeah. All your rewards suck. After a life time of living in the new world, why would I care about going back to the old one? Or wealth: if you have time travel and can't figure out wealth you deserve poverty.
This is unironically one of the times where immortality should have been an option. Then I'd care. Take the compass gift and the doll maybe, but otherwise no thanks.

Posting another similar CYOA.