>>720122716
This is probably true, but enterprise software guys that decide to make games usually start off making something that doesn't suit their strengths as programmers. Like, why are you making a Mario-like or a Zelda-like? Both of these games succeed for non-programming related reasons unless you count the more recent Zeldas.
I guess I understand it, you want to make games that play like the ones that made you love the medium but you'd make 50 times more money and more importantly get 50 times as many people paying attention to your art if you just made a 4X or some other kind of strategy game or something.