>>96465776
Well, with the new ERMK, you can balance that out with other stuff.
>do wetwork during the week.
>party with your chooms at the club on the weekend.
I think most people cope in Night City with drugs, BDs, or some occasional joytoy visits if they can't find an input/output. As long as you have eddies to burn and aren't super unlucky, it seems like it'd be easy enough to boost your humanity. The ref can also offer up humanity for doing "good deeds" if the alternative for a gig outcome was a less moral but more lucrative path to eddies.
I was really unlucky recently since we'd gotten a prize of 4d6 humanity gain, but I got nothing but 1's. Another player got more humanity with one die than I did with 4. Given their windfall, I may be more stingy with luck points (we can use them in shared instances courtesy of our homebrew).
>"You got plenty of humanity, I gotta save my luck for when I really need it. Unless you wanna spare me some humanity..."
I don't know if the ref will allow that, but I'd give up a crucial luck point in exchange for some extra humanity from another player.