>>42639595
>>42639601
Autumn Leaf already had an idea about where to start. She brings you to where recent sighting had been reported, and there she can find old prints of your targets. At first you follow the trail as quickly as possible, leaving you to pant behind the two larger mares, until the traces you find in the ground are fresh again.
Then begins a long game of cat and mouse. You have to remains close enough to monitor the activity of the beasts while making sure you don't get caught. This means that sometimes you have to leave a lot of space between them and you, in situations when the wind would otherwise carry your scent to them, Autumn Leaf explains. Other times, the conditions allow to get near enough you can get a good look on the creatures.
The beasts are quite intimidating. They're slightly larger than wolves for the three biggest of them, with a grey but coarser fur, smaller ears, a wider, squarer jaw, and a neck proportionally as thick as the one of a hyena, cementing how devastating the bite of such an animal must be.
The worgs travel in a somewhat linear path, only changing their way when they encounter an obstacle in the terrain. They make a meal of a lone boar the pack manages to kill on the way, and at this point, while the sun starts to descend towards the horizon, Autumn Leaf indicates that your occasion might come soon.
Indeed, the worgs get sluggish after their dinner, and continue their path at a slower pace. Only a dozen minutes later they seem to stop down a rocky recess, and lie down to rest soon after.
You ready yourselves. Autumn Leaf shall strike first. Once you're in position, she readies an arrow which once shot pierces the neck of the largest sleeping beasts. While the rest of them are alerted, they do not understand what happened to their companion who, after a moment of frenetic thrashing, drew its last breath. Another arrow goes through the eye of another worg who drops lifeless on the ground almost immediately.
At this point they realized where you were. While the three lesser ones seemed ready to turn tail and run, the last remaining larger worg charges you after uttering a vicious roar, and the rest of them follow him.
>A: Focus you fire on the largest beast! The runts will be less of a threat if the big one falls
>DC 50
>B: Rather than to fight at range, Brass Compass could trample these beasts with her sheer size alone. Encourage her to do so!
>DC 64
>Brass Compass!
>???
>C: With two much larger mares, you could outrun the worgs while still attacking them. Climb on Brass Compass and do it steppe hunter style!
>DC 60
+20 exp on success