>>533783301
1. Bring back the touch mechanic, but in a style similar to that of Snowbreak/ GFL2. Maybe with some integration with the dorm.

2. Cut down in dialogue and excessive philosophical shit. Recently I started playing BA and jesus, I've forgotten what it is to have fun reading a gacha story. The dialogue is short, the characters can be goofy and talk non sense, and the way they go from a fun slice of life to serious shit works really well. Why can't the characters just talk like normal people? I'm too dumb to put into words exactly what I'm asking for, but maybe this can be shortened to 'more fun dialogue'.

3. Lower the "difficulty" of endgame stuff, as in, remove the necessity to specific characters to do some specific mechanic, make the endgame more casual.

4. Related to the previous point, maybe go a few patches without new characters/ without S-rankers and starting selling more skins. You get more out of the characters you already have and they can focus more on story progression instead of shitting out random events to justify new battlesuits.

5. Just the basic "finish the UI", "Make the newfag experience easier", "go back to stages"...

6. Not much of a point but more a reflection. What it is that this game has that would make someone new come to play over the competition? Combat I can think of ZZZ and PGR right of the top of my head. ZZZ is pretty much a modern HI3rd, has more fan service and it's easier to get into. PGR is a bit older but still younger than us, it also has more fan service and it's very casual and easy to get into. Why should anyone play this game? Any barrier to entry will drive people off any game, but this game has way too many barriers for most people - it's old, bunch of currencies, early story is almost ten years old and stages can be buggy with new stuff (think shit like HoFi with the old 'video chat' system), too much powercreep and useless units, etx. Again, why should anyone play this instead of the competition?