Total Villager Death is far harder to achieve than I realized. Basically, I want to replace villagers with Ancient Warfare NPCs and add CustomNPCs quest givers and shoppes to villages. So what I need to do is disable villagers in Bad Mobs and add my own village structures via Recurrent Complex. These village structures must include
>Ancient Warfare NPCs as entities, assuming they can be copypasted
>Shoppes with CustomNPC+ traders, assuming Global CustomNPC+ Data works
>~50 CustomNPC+ individual quest givers for variety, assuming Global CustomNPC+ Data still works
To each structure I must assign a spawn weight, inner workings of which I frankly never fully understood. If everything works out perfectly, like it always does, it's great. If not, I'll have to crack the incomprehensible Ancient Warfare API with virtually no documentation and try the same trick there. If THAT fails me, I'll have to adjust villages to my liking hand by hand and manually save each one as a naturally spawning Recurrent Complex structure. To avoid them all looking the same, at least 100 variants is in order.