Okay team, here’s the idea:
>first person “dungeon crawler” puzzle game, so not really a dungeon crawler
>you move through predetermined rooms (i.e. no random generation, the map is the same every time) completing puzzles and fighting enemies to progress further
>the aim is to reach the final room and kill the final boss or whatever
>solving the puzzles requires closely examining rooms as well as backtracking through the dungeon to retrieve special objects (keys, candles to reveal hidden messages, etc.)
>if you’re familiar with the book Maze, it would be something like that but a bit less retarded
>enemies only exist to serve as obstacles to progression rather than traditional RPG combat, basically an extension of the puzzle mechanics where you might need a certain object or information to defeat the enemy
>everything (rooms, items, etc.) is 2D because I can’t model
Would you play it?