>>96899001
Not giving each color access to efficient counter spells, draw, and ramp is retarded and it's the reason why the devs keep having to shit out 3 color/wurbg slop commanders, because they refuse to let each color have fair and equal access to essential mechanics in the game so the playerbase needs to cope by making goodstuff slop piles instead of being able to build mono/2 color decks. Imagine an FPS where only one class has broad access to reloading and another has a near monopoly on grenades.
>but muh overcosted and inefficient and rare cards that sort of let other colors do that stuff too
Great, so while the blue player is mowing down everyone with his assault rifle he can reload on a whim the white player gets a musket with 5 reloads. While the green player is grenade spamming, the red player has to decide when to use the single firecracker he's got. SeE wHiTe CaN rElOaD, ReD hAs GrEnAdEs.