>>718631650
>Optimized like ass
>Vocations were massively reworked to make them more distinct, but as a result only Spearhand and Trickster were newly added
>Warfarer should have had Skills change with each weapon, fuck balancing
>Skills were massively reworked to be more individually useful at the expense of cutting down to 4 per class instead of 6, to encourage party specialization
>Small number of brand new monsters, albeit while giving existing ones regional variations
>Story fizzles out after reaching Battahl; Nadinia is on the cover and has like zero screentime while Ulrika gets an entire fucking questline across multiple locations
>Armor layering is gone, lowering fashion options. Armor was designed to be more visually distinct per class, but there feels like fewer pieces overall
>Lots of small caves, but very few larger dungeons comparable to Blue Moon tower or the Water God's altar
>Weapon selection feels paltry, only a handful of options for any given class
>The box cover armor had to be added via post-launch patch
>Post-game concludes with a glorified cutscene instead of a proper boss against either the Dragon or Seneschal-equivalent
I liked what was there, but everything about this game reeks of being half-done. Covid likely delayed a lot of early development, and I wouldn't be surprised if Capcom pushed it out early to have something in that quarter to show investors.
Warrior's fucking great now though, unga bunga/10.