>>542553365
>okay, but what does ADS speed actually do? What is the actual math formula for ADS time?
I don't actually know what the calculations for ADS time are, all I know is that taking ADS speed on guns with low ADS speed barely does anything. Even if you go all-in on it with a Machine Gunner II and give him +27% aimspeed.

>If it works like how you describe reload speed working, then ADS speed is very worth it if you're using slow weapons.
It's the opposite. Because it's % based, the higher the base value, the "more" you get out of the perk. Adding .06 (I made a mistake and wrote 0.6 instead of 0.06 here) to the ADS speed value of an MG 34 does basically nothing. Try it yourself, it's barely distinguishable. It's like how going 10% faster while you are driving 10 miles an hour is barely noticeable and is only an increase of 1mp/h, but going 10% faster while driving 100 miles per hour is an extremely noticeable increase of 10mp/h.

Longer reload time = more "value", shorter reload time = less "value".

Faster ADS time = more "value", slower ADS time = less "value".

Here's a handy webm to show you how little difference it makes on a Maxim-Tokarev, a gun with a REALLY low ADS time stat. Please note the second soldier has the maximum possible ADS bonus of 27%. The difference is more or less imperceptible.

TL;DR increasing a big number by a % is larger than increasing a small number by that same %.

This almost feels like a kilogram of feathers vs a kilogram of steel situation.