>>723075297
>Enemy tracking is also practically completely arbitrary because some attacks will 180 and some attacks cant even turn 30 degrees and its practically with zero distinction
This but Elden Ring

>>723075428
>Games could (and really should) invest into directional parry/block defense
Directional defense already exists and it's called dodge. If you remove or greatly reduce the invulnerability on dodge then it matters which direction you dodge into, and now dodge feels like more than just a timing check.
You can keep timed block as an immediate option to cover the lack of invulnerability but you need to make timed block worse (than Sekiro) as an option so that just pressing the button at the right time doesn't become preferable to dodging at the right time and in the right direction. Dodge is the more interesting option in this example. The way you make timed block worse is just by giving it more recovery / higher stamina cost if you use it against "the wrong" attacks, where the wrong attacks would be big heavy hits that the game wants you to dodge out of the way of or jump over. So now you have different defensive tools you want to use against different enemy attacks in different situations but not in a Simon Says way where you can only press Y when the game tells you to