>>2182357
(uninstalled because I'm on my work computer)
I have 150 hours in warno.

===== Things that are better in wargame
>Game balance
HE damage is better balanced in wargame. In warno infantry takes 1/3 of the HE damage, it leads to a mass infantry zombie horde meta. I prefer wargame's meta that revolves around super heavies and mortar smokes.
The points income and unit-loss rate in wargame is much better balanced. Maps in warno become too quickly saturated of units and again, it reinforces the mass blob meta. It makes warno feel like the outcome of a match is decided in the opener, while in wargame it's much easier to gain or lose ground.
Having to have 1 CV per capped zone in wargame means you have to deploy security around them and gives a purpose to SF units behind the frontline. It's a dimension to the gameplay missing from warno. I like having my cheeki breekis.
Maps are better designed in wargame, because most of them have buffer zones on the sides so you have room to flank around. This map design element is gone from warno.
SEAD can be used as intended in wargame. In warno it's almost useless, the SEAD missiles have too little range.
Planes fly too fast have a turn radius that's too wide.

>Artstyle
I like wargame's more colorful artstyle. Warno has an ugly blue filter.
>Performance
Wargame runs on a toaster, warno not so much.
>Deck-building
There's not enough choice in warno, and that's on purpose so Eugen can sell you division DLC.
>UI
Wargame has a better looking interface (warno's post-match corkboard UI is super ugly) that's easier to navigate too. Most of the menu buttons are displayed in a column, while in warno the layout changes on every screen.

===== Things that are better in warno
Quality of life features such as line of sight tool and being able to give commands before the game starts. (Don't like "smart orders" though.)
I like that you can refund units when they return to your spawn.
I like that command units have a veterancy buff radius.