I dislike attempts at rules-light Shadowrun because 1. It's always been a really crunchy system and I enjoy that, and 2. The attempts are generally very inept. Like a friend of mine showed me SRX, which purports itself to be a faster, cleaner, streamlined, etc. Shadowrun, and instead introduces shit like every roll having you designate two of your dice as Critical Dice (because when I think of streamlining, I think of adding an extra step where you keep track of two specific dice in a pool) and if they both come up as sixes you crit (+3 hits) or both as ones you glitch, because apparently wildly-swingy D&D-style "Le epic fail, roflcopter!" rolls that turn your character into Fumbles McDipshit and are exactly as likely to happen to a seasoned professional as a complete rookie are just what Shadowrun needed. It also managed to bring in a worse version of the 6e brainrot that switched the simple and elegant method adding or subtracting dice from your pool to reflect circumstances to a binary Leverage/Liability, but instead of giving an Edge point it outright adjusts the target number to 4 or 6, and I guarantee they had no goddamn idea how massive of a swing that is because they put no thought into it beyond "It's like Advantage in D&D 5e!"

Basically I'm with >>96687198, SR5e isn't perfect but is still the most usable version. Have any enterprising bilingual nerds gone and made Krautmaxxed pdfs of all the books yet?