>>534848073
>If you hug a window as you run past it the guards will slow down when they follow as if they had to go through the window. If the knight isn't near you you can just run around one window like this until the flag spawns
>Unhooking a survivor instantly stops a guard that's chasing you, even if you cancel the unhook partway through
>look at the symbol on the knight's shoulder as he chases you. If he has the Carnifex (skull), don't drop pallets because he can instantly break them and chase right through them. Instead, stop at the pallet to pretend you're gonna drop it so he goes into summon mode and wastes time
>once a guard detects you, it has to hover to the point you were at when it saw you, and can't hit you during this time. This means that you're safe to run in any direction, even where the guard just came from, so pick the best way to go
>Pay attention to grass near you. The summoning orb turns invisible over time but it still moves grass when it passes through it so it can give you a heads up that he's about to call a guy on top of you
I'm sure there's a lot more that other anons can add to this