With starfighters ready for deployment, your task force jumps into the Quellor system well ahead of the navigation mark, as close as you dare exiting hyperspace given the notorious unreliability of Recusant-class hyperdrives at precise jumps. There’s no time to adjust plans or ship placements before the Republic’s right wing opens fire on your ships, but that was expected, and with your Recusants and Munificents ahead of the main force with shields at full fore, you have more than enough room to deploy the absolutely monstrous amount of starfighters carried by a pair of Lucrehulks.

Those Vulture droids are then used to screen the deployment of the rest of the fleet’s complements.

Both battle lines are stronger on their respective rights, your fleet on loose orders from your overall commander and the Republic’s to guard the system’s ‘flank’, possibly in anticipation of a jump from one of the barren, rarely-traveled systems to Quellor’s galactic south. This means that two of your Hardcells on your left are quickly disabled by concentrated fire from enemy Acclamators while several Dreadnoughts and Carracks are torn apart by the far heavier and more modern guns of your Lucrehulks, Recusants, and even Diamond transports. The fighters, pilots and droid brains both cognizant of point-defense lasers and light missiles that the bevy of pickets present at the battle can bring to bear, remain in the shrinking space between the two battle lines.

And that space is shrinking quickly, given your chosen tactic of brawling with this section of the Republic’s fleet to draw more ships away from the main Separatist offensive. Reports of engagement from Spearhead and Saber come in, but the fighting on those wings isn’t nearly as intense as it is here, and the reserve force has yet to arrive.

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